Writing Number 2

And we continue with more of Zalam’s impressions of his companions:

 

Zalam was not disappointed. Meeting more of the soon to be Gala’s guests has been a special pleasure for Zalam. He wonders at just what individual can bring together such a disparate group. He looks forward to meeting Claudius Giovanni.

First, there is the Local. He has all the bearings of the these moldy country lords, while likely not exactly one of them himself. Zalam cares little for this little lord. But his friend? The one that we shall refer to as the HIdden?

At first, the HIdden seemed like a run of the mill, foreign noble. But to Zalam’s surprise, his mask was jarred loose by another of the guests, the Roman.  During the evenings festivities, the Roman told a captivating story of a fallen noble, one whose heart matched Zalam’s. The Hidden reacted poorly to this tale. It seems the Roman was sharing with others the tale of the Hidden’s past.  The hidden was quick to denounce and attempt to extricate himself from this portrait of the Roman’s, but if it proves truthful, Zalam should like to make the Hidden’s aquaintance.

The Roman. A man who seemed more interesting than he turned out to be. Zalam thought initially that the Roman might prove to be something of a kindred spirit or at least a potential ally. But who should think that when he was revealing the HIdden, he revealed himself to be upright, boring, and utterly uninteresting. At least there is the Slave.

The Slave harkens from Zalam’s home state. Zalam seems this one as dangerous. If this one truly was one of the devout, how could he coexist with this group of miscreants? Especially the Entertainment. Should the Slave recognize the not so hidden Entertainment, Zalam could find himself on the losing end. He must occupy this Slave’s sight. He must serve to hide his companions.  Otherwise this Slave might prove troublesome.

It is with this in mind that Zalam helped the Entertainment pursue his fiendish pleasures. It is with this in mind that he kept the Slaves attention on himself rather than any of his other companions. And it is with this in mind that his eyes secretly follow the Slave.

Writing Number 1

I have been slacking in that I have not posted my writings like I said I would. Here is the first writing:

The night was cold and damp. For Zalam, away from his creature comforts and servants, it was a time to reflect on his purpose for accepting the invitation of Claudius Giovanni.  Why accept this invitation to go to the middle of nowhere and risk his life for a ridiculous part in the middle of nowhere? After all, Zalam is not stupid. He has heard of the horrors that await an unwary traveler on the roads in this moldy, old country.

But Zalam was nothing if not ambitious. He holds high hopes of becoming something far greater than a criminal, even one high up on the food chain in the criminal world. Earthy pleasures and comforts were close to meaningless to him. They served more to establish an image in other’s eyes rather than for his amusement. So why accept this invitation?

In a word, intuition. Zalam has attempted to cultivate his understanding of the shrouded occult. And when an opportunity comes knocking, one that tickles his deepest pursuit, he will not be found wanting. And then there are his “companions” on the journey. They have cemented his belief in the fact that this journey is beyond the pale and not a simple debauched party.

There is the Dealer in antiquities that shows a devout exterior. He passes off forgeries and blasphemies to those that know no better. Even though the dealer believes himself to be hidden and above reproach, to Zalam his tricks are obvious and entertaining. Surely this dealer doesn’t think that he has been invited because he has some legitimate reliquaries for sale? After all, if Zalam sees through him he thinks it likely that others, like their host, will as well.

Then there is the Entertainment. With Zalam’s past, it is easy for him to recognize a true killer, especially one that does little to hide his nature.  And he is also a guest invited to this gala. Zalam sees in this one a kindred soul to a certain degree. And he also sees one who is experienced with death as he is, one who has caressed the dying to see their last breath up close. What observations he must have! He will use this one to further his own understanding.

And then there is Lothar Giovanni, the one that invited them. His mask is easy to penetrate. He is no less a killer than the Entertainment or Zalam. One like this serves a master who in turn had invited this group of miscreants. Why should Zalam not be intruiged?

Gamma World – Man down

We met for Gamma World again, though we were down a man, so I had to quickly throw something together. I had this idea (it was a really one note idea) that if needed I could run as a session when one of the players disappeared.  With that background, I tossed something together for Mae Lyn and Krunk Mayhem.

Our session started with the trio surveying the carnage wrought by the leviathan in the wake of the battle of the bros. That escalated quickly. I mean, that really got out of hand fast. Our heroes, if we can call them heroes at this point, stood in awe of the great beast, when a beam of light descended and sucked Sports Authority into the air, like in Fire in the Sky or Whitley Strieber’s Communion, which I was incorrectly attributing to Ridley Scott the entire time. Whatever, it is all aliens.

Surveying the landscape, a now winged Mae Lyn (yay, alpha flux!) started to sing A Whole New World From Aladdin after rolling very poorly. Krunk Mayhem fared better and saw a crashed saucer in a nearby building.  Could it be connected? Of course it is. Off they went.

Inside the saucer they met a little gray alien by the name of Probeulon15783754EXC, though he told them they could call him Probeulon15783754 for short. Attempts to refer to him as Probe-y or Probeulon were rebuffed. And thus began the theme of the session: One long “joke” about aliens probing rectums. I am hilarious and clever.

Eventually coming to terms with ol’ Probe-y, the now dynamic duo were about to be sent into orbit aboard the alien mothership to locate Sports Authority. They acquired some guns that would allow them unlimited ranged shooting aboard the craft (because science reasons, and because there hasn’t been much gunplay in the game). A side mission was to find cleaning fluid for all of Probeulon’s various probes, which he had run out of on account of his gratuitous probing. Another side mission was to kick some ass on the mothership because, “Those guys are all dicks.”

With a good enough reason in hand, the party was teleported away.  Boarding the alien craft, they wandered the hallways, finding some aliens with which to do battle. This was a hard fought encounter, particularly for Mae Lyn. It was very close at several points and swung wildly back and forth. Encounter design for two players is a pretty dicey proposition. With worse rolls from the enemies the player’s would have steam rolled it. If a couple other rolls had gone in favor of the baddies, the party would have wiped. Battling against lasers and probes and laser probes, it was rough.

After the fight some spectacularly bad rolls resulted in them disabling gravity on the ship. A roll of 1 followed by another 1 trying to fix the first failed roll. They bounced around the ship, finding cells holding other prisoners, who they released. The prisoners led our duo to the probing room, where they hoped to find Sports Authority. Entering the facility, another fight broke out. And by broke out, I mean they walked into the room, rolled initiative, and were promptly dropped in two hits by Rocket Drones. Those things are insanely overpowered for level 3. Glass cannons. Since the drones won initiative on a roll of 20 and they have a blast recharge power it was a hilariously lopsided battle.

Gravity restored, Mae Lyn and Krunk Mayhem awoke on the probing table. Mae Lyn used her new dominate Alpha mutation power to great effect, while Krunk Mayhem rolled another 1 and hurt himself struggling against the restraints. Mae Lyn charged the now reduced in strength enemies, but also rolled 1 and smacked her head on some probing equipment.  The rolling was very uneven this session.

Luckily the rocket drones could no longer roll a hit so this encounter was a steamroll in the opposite direction. The dice giveth and the dice taketh away.

Finally rounding up some aliens who were unarmed, and with a solid science check, our heroes could communicate with the aliens. They told Mae and Krunk a story of how none of them really wanted to be there and they were just doing this job for the benefits and how no one liked Dave, which was Probeulon’s real name. Inquiring about Sports Authority, the aliens confessed that Sports Authority had begun eating them as soon as he came on board, so they locked him in the room with the abduction beam and called it good.

Reunited (and it feels so good?)  our newly reforged trio grabbed the probe disinfectant jelly and headed to the transporter room. The aliens, all battered and bruised by the party as they ravaged the ship, were happy to see the PCs depart. Sports Authority continued chewing on an alien the entire time.

Back in Tempeh and talking to Probeulon, our heroes agreed to go after the cult operating out of Sun Devil Stadium who had stolen the gigantic probe intended for use on the leviathan. A drawing of the probe firing mechanism resulted in something looking like the Navigator from Alien. At this point the alien offered the heroes some of the leathery eggs he had collected from an intergalactic hunting craft, and we reached peaked pop culture references for this session and called it done.

It was weird, it was wild. It was Gamma World.

Back on the horse

Recently I made the grave decision I know I will soon come to regret of getting back into miniatures gaming. Not content to constrain my folly to a single game line, I have opted to start in on Infinity and Warhammer 40,000. I do this because I am a masochist to some degree. That or I hate money. One of the two. Possibly both.

I call this back on the horse and not back in the saddle because this is plastic heroin. I’m not bravely setting out on some journey of self discovery, I’m retreating back into a hobby that I know will end in rapidly escalating competitiveness, hard as nails lists, hurt feelings, massive blow ups of friendships, and finally dumping all of my collected figures either into the attic or on ebay. There is no other path.

One could argue restraint would win the day, but I am incapable of it. Already since making this decision I have spent:

$70 on an Infinity starter set
$65 on Warhammer Kill Team
$150 on  Death Masque
$50 on Codex Deathwatch
$40 on Codex Necrons
$50 on paints (and this is a fraction of what I actually need)

I started this back up last Friday and I am already $425 into this pit and showing no signs of slowing down, let alone stopping. I’ve got a list of stuff I want for my Deathwatch Kill Team and Necron army that easily doubles that number. It gets worse when I consider I’m flirting with the idea of buying a Flesh Eater Courts starter box for Age of Sigmar and heading down that path to depravity as well.

I’m not writing this because I want sympathy. I don’t want anyone to stop me. I just want to serve as a warning to others. Teach your kids about the dangers of miniatures gaming before someone else does. Or get them into it because they won’t have money for drugs.

And now some red meat: Pictures!

 

Episode 33 – “Fresh” Takes – Sharp Swords & Sinister Spells

Happy New Year Muthaphuckaaaaaaaaaaahhhhhsss!!!

Well, 2016 has been a long and bloody one but we manged to end it on a high note, reviewing Diogo Nogueria’s Sharp Swords & Sinister Spells available from Drive Thru RPG. We get salty about Vampire – the Giovanni Chronicles, Warhammer 40k and Star Wars: Rogue One and Full Metal Ben and Shadowsworn Adam deal out some very “fresh” takes.

Rogue 1.5

Having seen the latest entry in the Star Wars franchise, I think we can all agree it was better than the lackluster rehash that was The Force Awakens, and vastly superior to execrable prequels. Having said that, viewing it in the larger context of the Star Wars whole does complicate matters. Rather than a by the numbers review, I thought I would address these points by adding on a post credits sequence that I think would have really cleared things up.

Oh, EXTREME SPOILERS for Rogue One, by the way.

I’m not even kidding. Here there be spoilers.

Spoilers, yo!

Ok, you were warned enough. Here we go.

**************************************************

INT – PALPATINE’S THRONE ROOM

Emperor Palpatine is seated on his throne. Beside him is Darth Vader, breathing like an asthmatic trying to do chin ups. In front of them stands an Imperial actuary in a smart uniform with a clipboard.

ACTUARY
And so you can see, we achieved a 300% increase in combat effectiveness with the use of simple hand grenades…

PALPATINE
No grenades.

ACTUARY
Why no grenades? Literally every main character, er, rebel agent of any import was killed by a grenade or an explosion of some sort during that last skirmish.

PALPATINE
I don’t like them. I have already gotten the rebels to agree to no grenades. No grenades.

ACTUARY
If you will forgive me, your highness, they were very effective. Ridiculously, stupidly effective. The rebels probably can’t even afford that many grenades, which is why they’d be eager to agree to such terms. Meanwhile we’ve been blowing our budget on ineffective plastic armor for the Stormtroopers.

PALPATINE
I am done talking about this.

ACTUARY
Very well. That brings us to the matter of Galen Erso. I understand we murdered his wife in front of him.

PALPATINE laughing darkly
Yesssssssssss.

ACTUARY
Was anyone at all concerned about this? How it might affect the quality of his work?

PALPATINE
Not really.

ACTUARY
Do we have something on this guy? Are we blackmailing him with information that would ensure compliance? Like… Does he eat people? Because that would be great to know. He really wouldn’t want that getting out. Being a cannibal.

PALPATINE
No. That is a completely different show.

ACTUARY
Did we at least have people peer review what he was doing? Any oversight on his transmissions?

PALPATINE
No. You have to trust your people, you know. It is what good leaders do. Delegate.

ACTUARY
Look, there is delegation, then their abdicating your responsibility to ensure the safety and security of…

Vader begins force choking the Actuary.  The Actuary gags and gasps until Emperor Palpatine waves his hand and releases the man.

PALPATINE
How did you like that, eh?

ACTUARY
I… I didn’t.

PALPATINE
I bet not. We’ve got more where that came from, you know.

ACTUARY
Can I just… Is that like a sexual thing for you guys? Does it turn you on?

VADER, defensively
No! I just choke people. And then my heart rate increases and my breathing gets faster and my blood pressure goes up.

ACTUARY
You are describing arousal…

VADER
And then little Vader gets excited and stands up to look around and see what is going on…

ACTUARY
Still describing arousal…

PALPATINE
Enough of this. Did you have further questions, or must you insist on wasting the time of this august body?

ACTUARY
Of course. My apologies.I’d like to talk about Eadu if we may.

PALPATINE
Of course.

ACTUARY
Am I to understand we had a shield that covered the entire planet and made it immune to penetration by both weapons systems and ships?

PALPATINE
Yes. It is an impressive piece of technology and we did not steal the idea from the movie Space Balls.

ACTUARY
Of course not. And are we putting this same shield on your… Death Star?

PALPATINE
No.

ACTUARY
Can I ask why not? It seems like that would be an excellent precautionary measure.

PALPATINE
That shit won’t work.

ACTUARY
But why? It…

Vader begins force choking the Actuary again. The Actuary gags and chokes, falling to his knees.

PALPATINE
Oh my God! You were right! He totally has an erection right now!

Vader loses his concentration, dropping the force choke. The Actuary stands back up.

VADER
Wait, what?

PALPATINE
Oh, when I was rebuilding you I had them put in a bunch of sensors so I could monitor your… you know what? Never mind.

Pause.

ACTUARY
Awkward… Moving along. Now the data the rebels stole. I understand they transmitted from the surface using an imperial dish. Do we know what they transmitted?

PALPATINE
Not a clue.

ACTUARY
None of ships picked up the blast of data from the planet’s surface…

PALPATINE
Our shit didn’t work.

ACTUARY
You know, our technology seems incredibly fickle, like it only works in a very specific set of circumstances that… Whatever. Fine. I understand Tarkin gave the order to fire on the facility. Is that correct?

PALPATINE
Correct.

ACTUARY
And he did this despite the fact that the rebels were fleeing and we could have examined the missing drive to determine what was transmitted, or reviewed the outbound logs for the planet, which Director Krennic alluded to them keeping, to determine what was sent?

PALPATINE
I mean, I guess so.

ACTUARY
Do you have any idea how damaging it is to troop morale to fire on your own people? Please tell me you fired him.

PALPATINE
No. I put him in charge of the Death Star. Forever.

ACTUARY
Of course you did. Great. That’s great. And that brings us to you, Lord Vader. I understand you chased the rebel holding the plans at a brisk walk.

VADER
Correct.

ACTUARY
And cornered said rebel, who slid the plans through the door.

VADER
Correct.

ACTUARY
And at no point did it occur to you to rip the plans from his hand with your force powers, even though we saw you do that seconds before with the rebels’ blaster weapons, or to throw your lightsaber, or force choke him into submission, or anything?

VADER
Uh… I forgot.

ACTUARY
You forgot.

VADER
I forgot I could do that stuff. Yes.

ACTUARY
And where are Tarkin and this Death Star headed now?

PALPATINE
Alderaan.

ACTUARY
And why are they going to Alderaan?

PALPATINE
So that when we capture Princess Leia we can demonstrate the power of this fully armed and operation battlestation!

ACTUARY
Right. And you need to demonstrate this to her despite the fact she watched you use your super weapon on Eadu and will would likely mention something to that effect?

PALPATINE
Oh, she won’t do that.

ACTUARY
Really? Because that seems kind of important. Like she’d at least bring that up…

PALPATINE
Won’t happen.

ACTUARY
You know what? Fine. Final question. Given that you are seemingly unconcerned with collateral damage or the damage to morale caused by firing on your own troops, can you explain why you had to go through this convoluted effort to build not one, but two secret armies to wage war against each other so you could destroy the Jedi and take over the republic when you could have just as easily waited to finish building the Death Star and fired directly on the Jedi Temple, killing them all in one go? I mean, it is not like they’d have seen it coming given they were standing right next to you multiple times and could not tell you are a Sith lord.

PALPATINE
Well, I, that is… actually a way better plan.

Palpatine begins using force lighnting the Actuary. The man writhes and screams as bolts of blue electricity arc through his body

PALPATINE
Oh my God! I have the biggest boner right now!

END SCENE

Gamma World 4e

Gamma World Returns!

The update no one demanded. I forgot my notes, which turned out to be slightly less of a problem for reasons we will get into later. We leveled up to level 3, taking a new utility power and some extra hit points. This installment finds our intrepid heroes delving into the ruins of ASU. Only they are not really ruins. Surprisingly well maintained, actually. Robot servitors keeping the grounds and the Science and Technology Department in near perfect shape, save for an ominous Omega symbol spray painted on the front.

Sports Authority, Krunk Mayhem, and Mae Lyn entered the building, making their way to the lab. There they found a young man in a lab coat going by the name of AlBro-t Einstein. He explained his theory of Broletivity and introduced them to his peer: Erwin Broedinger, who told them about his box that contained a cat. If the cat was alive, you had to take a drink. If the cat was dead, you had to take two drinks. Opening the box the cat was very dead, leading Broedinger to lament a lack of airholes. Moving on, they met ABroham Lincoln and Broseph Stalin. Then on to the special projects division, where Robert Broppenheimer and Neils Bro-hr were working on their doomsday weapon: the Jager Bomb. Explaining their need for nuclear material to arm the devices, they lamented all of that was taken by “the nerds” who they had stolen the building from. They also mentioned having broken the nerds’ robot EVA by hitting it with a whiskey bottle, instilling the robot with a hatred of humanity and sending it out into the wastes.

Things got a little meta at this point, and the conversation veered several times. Eventually the trio agreed to go look for the nerds and return the nuclear material. Setting out for South Mountain, they took a detour to scope out the Fry’s Electronics. Inside of Fry’s, they found a quartet of cyber zombies, dead humans merged with the technology they used to sell. They were only marginally less apathetic and useless than living Fry’s employees, though they did hunger for human flesh. Wielding keyboards, they attacked our “heroes”. The fight started rather by the numbers, with zombies swinging and missing, and the player’s connecting some solid hits. A zombie made a wild swing, but rolled a 1 and instead performed a dainty pirouette, followed by a gentlemanly bow at the end. Combat continued. Then one of the zombies dropped. This triggered an electric reaction from one of the survivors, who let loose with force lightning on Sports Authority and dealt a massive amount of damage. Some handy Omega tech blunted to worst of it, but it was clear things were going to get worse. Shortly after, Krunk Mayhem got flanked by a pair of zombies. Two big hits landed, the first zombie smashing him in the face, right into a savage blow from behind by the second. From full hit points to one hit point in the space of two attacks. A new utility power was used, teleporting everyone out of harms way and allowing the players to regroup.

It was much more by the numbers from this point onward, with the player’s eventually triumphing, and scouring the ruins. Mae Lyn and Sports Authority found omega tech. Krunk Mayhem found a vacuum cleaner and a returns desk. Krunk returned a piece of omega tech he was not using for a new card. Everyone seemed satisfied. On to South Mountain!

Running short on time, we skipped the planned encounters (that were with my missing notes anyway) and fast forwarded to meeting with the nerds. The players negotiated an agreement with Doctor Parker to clear the frat bros out from ASU and give them back control of the lab. They learned the professors had retreated to South Mountain after having been ousted by the frat bros to work on a doomsday weapon. A pulse wired into one of the towers that would make being stupid painful, with the idea that they could cleanse the wastes of dumb people by forcing them to commit suicide or flee. The group agreed to send the bros packing, and headed back to ASU.

At ASU they gathered the bros for a presentation, with the intent of sending them after Baws Hawg, the guy Mayor Cluck Cluck had hired them to kill to begin with. Sports Authority expended his hypnosis ray, and Krunik Mayhem rolled a natural 20. Whipping the bros into a steroid fueled frenzy, their implements of destruction hit the streets, chanting and raging. Unfortunately, no one gave them a route to take, and bros chose the quickest path to the airport, taking the bridge over Tempeh Town Lake, home of the leviathan. A massive aquatic beast arose and began slaughtering the bros, who ripped their Tap Out shirts, screamed “Come at me, bro!”, and charged the beast. They, of course, met grisly deaths. It was a gruesome blood bath, which was watched by cheering mermaids and our trio.

Thus ended Gamma World for this week. Tune in next week where we find out… whatever we find out. I have no idea what is going to happen in this game anymore. I barely understood what we were doing this session.

The SHDWSWRN Radio Hour 009 – Wraith: The O’Blivion

Wait a minute, are you still here? We didn’t alienate the shit out of you with our last episode? But we’re such assholes!

Anyway, for this episode we recruited two additional assholes to sit in. One is Ben in from his other gig on FMRPG. The other is the homie Mike who runs Wraith games. So, we’re gonna talk about Wraith. This is part of what we hope to become an ongoing thing where we talk about games other than effing Vampire.

We hope you enjoy.

There is some music on here from a band called Method Cell, and the final track is from VNV Nation. Knock yourself out kids.

Giovanni Chronicles begins again!

This will mark the second time I have played in Giovanni Chronicles. The first was one of the finest games I have ever played in and spawned my favorite character that I have ever had the opportunity to play in Enescu.

I will introduce you into the character I have created for the new game. Much like the previous Giovanni Chronicles, we have made human characters with no knowledge of what, if any, clan we would become. Without further ado, I give you Zalam!

Born as a by product of rape from a crusader and a muslim girl, Ibrahim Damascus was orphaned from birth.  Given his name by the Islamic orphanage that took him in Damascus, Syria, he grew up learning the lessons that those without power frequently learn in the most dire of situations. He was a constant victim of abuse (sexual, emotional, and physical) and racism stemming from his mixed heritage.  He was one of many such youngsters used by a corrupt head of the orphanage for various criminal acts, both committed by the children and to the children.

At the age of 11, in an instant of clarity and rage, Ibrahim stuck back against one of those who abused him, a patron of the orphanage’s “services”,  with a dull kitchen knife.  He fled the orphanage and entered the street.  At first, he struggled to survive. But gradually, his ruthlessness began to frighten those around him and he managed to carve out an existence.  By the age of fifteen, he was a hardened thug who had began to learn a criminal trade beyond thievery and murder. A quick study, he began to understand the underground world of organized crime.

But Ibrahim had not forgotten the circumstances of his youth. He was still tormented by nightmares of his past. In what ended up becoming known as a night of infamy, he snuck back into the orphanage and proceeded to silently murder the head of the orphanage.  The head’s body was discovered the morning after, tortured almost beyond recognition and various blasphemies carved into the dead flesh. For Ibrahim, that night was a transformative one. He entered the orphanage Ibrahim, the tortured young lad. He exited Zalam, birthed in the rage and pain and darkness. This transformation was more than just a change in name. For Zalam, it marked the entrance into a new world, the occult.

After the orphanage, his ties to Damascus were no more. He decided to head east and carve out a new life. He ended up in Budapest by the age of twenty. An intelligent and capable criminal, he quickly worked his way up the criminal food chain in Budapest. He now controls a large portion of the Opium in the city along with maintaining various opium dens. But Zalam had not forgotten that feeling that was with him on his night of revenge. He began to study any and all occultism around death.

Zalam also began taking opium in the desire to expand his consciousness. Further, he began to experiment with all the ready subjects around him. It did not matter if it was a ruthless gang killing or a quiet overdose in an opium den, Zalam would use those chances to attempt to connect with the feeling he had all those years ago. He is convinced that there in lies a secret to a transformation more powerful than any and all the benefits touted by any of the fake religions around him.

Description:  Zalam stands a few inches shy of 6 feet. His face has been pocked with any and all conditions that stemmed from extreme poverty.  He also has  a jagged scar that runs from his temple to his chin. This scar matches plenty of others that lie on his body. He seems raggedly thin, but upon closer inspection his body is a lot of lean muscle. The most unsettling thing about his appearance is his gaze. He does not view others as anything other than a commodity or a chance at enlightenment. His cold, blue eyes reflect that on a subconscious level. It is all to common to see a person shiver after they meet his gaze.

Episode 32 – BIRTHDAY PARTY TILL YOU PUKE

Oh, it is the most joyous of days! In this episode Brendan and Ben are joined by the third member of the Forsaken Triumvirate, Shadowsworn Adam to celebrate the birthday of the podcast you love to hate, FULL METAL RPG. We drink bubbly, we blow out candles, we recount what is best in life and what is worst. Mostly we just blather incoherently about games, but after a year… it’s what you’ve come to expect! Join us in our celebration! LISTEN NOW!

Art by Rich Nerdgore. Music by Legion and Andrew W.K.