First let me confess that at one point I watched a good deal of the live show this material is based on. But with the departure of Chis Perkins who really was a great comic straight man and DM I have lost interest in the series. So I was sort of the audience for this book like a year or 2 ago. But with the growth of D&D and most of the new players exposure coming from show like Acquisitions Incorporated this book seems like a no brainer for Wizards of the Coast.
So the concept of Acquisitions Incorporated is Adventuring group as Corporation with a Comic twist. Think The Office with swords. While the concept of adventuring group as a guild or company or guild is older than D&D. I think this concept has potential for a solid campaign setting.
This book contains a campaign to take characters from level 1 to 6 based on the idea that the players are starting a new Franchise of Acquisitions Incorporated with the characters gaining a level each chapter instead of the carrot on a stick XP. Which I like and it makes sure that the campaign moves at a decent clip. The adventures are pretty good but mostly standard fair find the pieces of an Artifact that is can destroy the world before someone that wants to use it for evil. I think what separates this from just your run of the mill Fantasy game is the downtime activities to help you build your franchise, live in the town, or investigate the mystery.
There is a section to help you build characters for this game and these are a new path for a City Barbarian, character backgrounds, race, and spells. The City barbarian is interesting as a kind of mob enforcer and the Spells have a new component type where every time you cast it the original creator gets a gold.
Humor elements and the characters of the show are woven into the DNA of this book but is not as intrusive as you would think. This book is dense new people that pick this up expecting to be laughing as much as watching the show will probably be disappointed as this book is good fan service but lacks what makes the show any good the people that bring it to life and fails to transcend to something more.
Hot damn! It’s been a minute since we served you a piping hot BONUS EPISODE! Today we have none other than the long suffering Mattiaz Fredriksson of Red Moon Roleplaying. He’s back for his second interview, but this is the first time you will hear it!
Today we talk about: – Red Moon Roleplaying – Actual Play Podcasts – Recording, Editing and Sound Effects – Horror Roleplaying – Kult Divinity Lost
Check it cultists, and make sure to check out Red Moon Roleplaying and their line-up of great Actual Plays!
In this brand new ep, we interview Robin Liljenberg of Helmghast AB about his design work on Kult: Divinity Lost. It’s a great interview with lots of hard hitting insights into game design, especially insights into writing for PbtA! Check it!
Make sure you check out our Instagram for a chance to win a brand new copy of the Kult: Divinity Lost core book, shipped to you for free anywhere in the world by your pals at Full Metal RPG and Helmghast AB!
This brand new episode of Full Metal RPG is dedicated fully to a one on one interview with Petter Nallo, one of the lead developers of Kult: Divinity Lost. This is a great interview cultists, don’t miss it!
Check out the Full Metal RPG Instagram for your chance to win a brand new, K:DL core book!
In this episode we are joined by Mike Espinoza, the writer of the Mexican Urban Horror Roleplaying game Nahual, based on the comics by Edward Clement. Nahual is the game of shamen making ends meet by butchering angels for the properties of their meat. Crazy killer concept. We talk game design, comics, and of course, roleplaying.