How to be a Bad Ass DM

All right, listen up fools. I’m about to drop some truth into your head holes about how to be a bad ass dungeon master, hence forth referred to as Dungeon Mastuh or DM, ‘cuz that is how a bad ass talks. They don’t have time for proper pronunciation or sounding things out in full. We have better things to do. like sneering or conditioning our leather jackets. Yeah. That is a sweet lookin’ jacket.

First up: Candles. Candle the shit out of your play space, but not so many as to actually allow people to read what is on their sheet. If the player can’t read their sheet/dice, they can’t argue with you when you tell them than no, they actually failed that save and now they are a statue. A bad ass DM doesn’t take back talk from the players. You want your gaming area to look like a medieval tavern where the owner doesn’t have enough coin for torches, despite the fact you are actually at your kitchen table in the suburbs and have proper light sources that would actually allow you to see what is going on. Ambiance, suckas.

Second: Mirror shades. Wear ’em. “But Adam, with the low light from the candles I can’t see a thing!” First off, who told you that you could speak to me? Second, you don’t need to see anything if you have ‘tude. You are a bad ass. You are making this shit up as you go along. If the lighting is bad enough, it doesn’t matter. The players can’t see a damn thing either. If you really need to catch a peek at something, you can always stare down at your players in disgust from over the top of your shades. That is what cool guys do.

Third: Fingerless gloves. Wear ’em. Also, spike your hair. That is what cool people do. If you don’t look like the villain from an 1980’s vampire flick, you are doing it wrong. Try again. Got leather pants/skirt and a mesh shirt? Even better. “But Adam, now my legs are dumping sweat and my torso is freezing!” Deal with it, cry baby. Let your players learn to avert their eyes from your dagger like nipples.

Fourth: Random acts of violence. Hit your players. They deserve it. “But Adam, battery is illegal, besides, these are my friends!” WRONG. Players are the enemy. They deserve a smack. Light ’em up. They need to FEAR you.

Fifth: Music. Crank that shit. This plays into the candle thing. If it is loud enough, the players can’t argue that you said you rolled a 19 vs their AC rather than a 20, which would hit. Oh, you couldn’t hear me over Cradle of Filth? Boo hoo. Too bad. I guess your Gnome Enchanter is DEAD. Roll up a REAL character this time, like a wandering Drow outcast suffering from depression.

Sixth: Swords. Fucking. EVERYWHERE. Got a wall? Throw a sword up on there as decoration. Or an axe. Or a shield with two swords. Basically your house better look like a weapons museum. Got kids? Too bad. They’ll learn not be touching that stuff eventually. You know, once they bleed a few times or end up short a couple digits.

Seventh: Proper session prep and story. You don’t need ’em. You are flying by the seat of your (leather) pants. You can make something up. If they players don’t like it, pretend you said something else or they weren’t listening. Or hit them. You’ve got options, is my main point.

And that, friends, is how you be a bad ass DM. Of course, if you actually want to be a GOOD DM, then you can throw all this advice out the window, because it kind of sucks. Now if you will excuse me, I need to peel myself out of these stupid pants and hope I don’t accidentally walk into a wall along the way.

Leave a Reply

Your email address will not be published. Required fields are marked *